Same results.Īlso, the weapons order (beyond the above ones) is all wrong. I'm no expert in how CE works, so maybe I'm wrong here.Īnd to make sure it wasn't some kind of weird conflict, I reset my CE settings. Now, logic tells me that if Class Skills, General Skills and Stats have a CreatureState, then weapon skills should have one as well. The difference is that editing the address for Supernatural gives me +CreatureState.k_BackingField while editing the Address for Large Blade gives me +250. For example (yes, it changes every load, but to clarify): Supernatural is 261fc057250 and Large Blade is ALSO showing 261fc057250. Also looking at the actual address is the same. This was confirmed on multiple loads with different characters.Īs in the stat for Supernatural shows as the number for Large Blade, and modifying either one simply modifies Supernatural if that's not clear. Currently these items have the SAME offset. However, you better learn them immediately as any items created by the itemschest command are removed upon load. It'll give you all the available scrolls. But, once learned, they're yours forever. Note that you'll need a lot of bag space to learn them all. I'm not sure (havent tested) if the same is true of recipes or not. So, the only use of the command is to create the scrolls you need. Sadly, the items in the chest are destroyed upon load, but any spells you've learned will STAY. Since spells were mentioned, you can add all the spells that your class can learn. And the party members don't even have a class listed, so no adding classes to them either. I also tried to add extra classes (there's only one reference to your class near the start of the file) and again, no such luck. Adding new skills, tried both weapons and Class Skills, no luck there. Modifying skills via the savegame file is easy enough.
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